Some games appear specifically designed to make the player look like a frothing lunatic, involuntarily twitching away like Thom Yorke in the midst of a harrowing episode. ![]() With two-player co-op and versus modes adding a welcome dose of multiplayer fun to the package, Art of Balance is nothing short of essential. It's enough to drive you loopy, but you'll always come back for more. The variety of shapes increases, including ones which break if more than two are stacked on top of them. Once your stack is complete, you then have to sweat it out for a few agonising seconds for the three green lights to appear, only to have to do it all again in a succession of even more taxing levels. ![]() With a wonky base and a selection of increasingly awkward shapes to work with, success becomes ever more elusive, as you tentatively teeter on the brink of losing all your blocks to the merciless forces of gravity. Presenting you with a stable plinth and regular shapes, initial levels offer a safe haven, but Art of Balance's initially forgiving nature soon gives way to challenges which reek of pure evil. With 100 levels of progressive difficulty, it's not simply a case of rotating and placing objects in the correct order, but manipulating the reticule with the Wiimote with increasing care. Currently available only on WiiWare, this physics puzzler tasks you with gently stacking up all the available shapes without any of them toppling into the bowl of liquid. Rather than risk the indignity of becoming a social outcast, you could just spend a few quid and enjoy Art of Balance instead, and save on unwelcome laundry bills into the bargain. Art of BalanceĪpparently, stacking objects precariously on top of each other in a bowl of hot soup isn't acceptable dinner party behaviour. This week: how to use a set of scales, how to declare thumb war on zombies, how to navigate a maze with sound, how to solve a fruit mystery and how to make the impossible. We'll still bring you standalone reviews of the best and most interesting download games, but the idea is that by going multiformat with the roundups on a weekly schedule we can bring you a broader range of reviews of more exciting games more quickly. Wedbush Securities' Michael Pachter believes that Zynga can still come good in 2012 though, predicting a rise to $12.50 per share within a year.Every week on Eurogamer, Kristan Reed hunts down the best in everything digitally-distributed and bite-sized across every format: iPhone and iPod Touch, DSiWare and WiiWare, Xbox Live Indie Games, Xbox Live Arcade and PSN, Steam and other independent PC distribution channels. Since the company went public in December its share price has been steadily falling, closing on 18 January on $8.65 per share after a six percent slide. Ko, meanwhile, also revealed that New Yorker Astro Ape Studios had been purchased as far back as August 2011, though he declined to comment on the size of any of the deals. Deal or no deal Both HipLogic and work out of Zynga's hometown San Francisco, with the latter best known for its work bringing 2D Boy's World of Goo to iOS. ![]() The makers of ZombieSmash have also been joined by American outfits Studios, HipLogic and Astro Ape Studios under Zynga's ever-growing umbrella. Zynga mobile executive David Ko has confirmed to Reuters that German studio GameDoctors has been purchased, despite the firm offering a "no comment" when probed by PG.biz on a possible move just days ago. ![]() As mighty as it is on Facebook, social giant Zynga is still looking to make a big splash in the smartphone scene, with the firm revealing it has moved to acquire four more mobile studios.
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